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Perfect Sketchbook 完美草图

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Made this on complete accident. I think this serves as a practical exercise in what applying a huge amount of lineart style LoRAs to a model until it's almost ruined and then replacing unet blocks IN06, IN07, IN08, OUT05, OUT4, and OUT3 with that of realistic model does.

Generally speaking, anything between OU03toOUT5/IN8toIN6 is responsible for segmenting the face and body. I was trying to correct anatomy breakdown after fucking up the weights with loras so I replaced the parts of the unet responsible for compressing and uncompressing the body features with those of the functioning model I started with. This enforces the anatomy of that model into this one to some degree while leaving the fine details intact. I think this could be used as a generalized approach, where you can apply loras to change style and then revert certain blocks to restore anatomy or aesthetic composition. However, this technique is largely experimental and needs more research.

This model creates a sort of sketchbook like effect to the model. You've got the bones of a semi-realistic model as far as anatomy goes but it looks like someone drew it in with pencil. I call it Perfect Sketch, because basically you can throw any prompt you'd use on Perfect World in here and it'll work.

I can do a more detailed explanation of why this works if anyone's interested but if you're only interested in prompting here are the usage recommendations.

Don't use latent upscaler and if you upscale at 2 or below keep the denoise at 0.4 or below.

Huggingface

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Base ModelSD 1.5
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Commercial use: Use on generation services

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