Super Nintendo SNES [SDXL] Red Team Model

Super Nintendo SNES [SDXL] Red Team Model

LORA
Original


Updated:

Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art
Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art
Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art
Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art
Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art
Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art
Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art
Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art
Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art
Super Nintendo SNES [SDXL] Red Team Model by DennisSchöneberg on Tensor.Art

The LoRa model can create Super Nintendo covers. It's also capable of generating text on the cover. However, the structure of the prompt is important. The following structure works well: 'text [your Game Text], super nintendo cover...'. The trigger phrase is 'super nintendo cover' and the text at the beginning of the prompt triggers the text generation. The model can also be effectively used in conjunction with the IP adapter. A ControlNet canny can help to keep the Nintendo lettering more consistent, but don't set the weight too high, maximum 0.45.
The best aspect ratio is 3:2 / 1216x832 pixels.

Version Detail

SDXL 1.0
<p>SDXL</p>

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