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Sciamano240 Style LoRa

LORA
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<h2>sciamano240 Style LoRA</h2><p><strong>Making models can be expensive. Do you like what I do? Consider supporting me on </strong><a target="_blank" rel="ugc" href="https://www.patreon.com/Lykon275";><strong>Patreon</strong></a><strong> 🅿️ or feel free to </strong><a target="_blank" rel="ugc" href="https://snipfeed.co/lykon";><strong>buy me a coffee</strong></a><strong> ☕</strong></p><p>Requested multiple times by multiple users, here it is. I think this came out pretty accurate if you use a neutral model such as AnyLoRA, but I had some really amazing results (even if less accurate and more "3D") with Abyss Orange Mix while testing, so I'll add them too. Actually the first one is indeed made with AOM. Triggers with <code>sciamano240</code>, <strong>weight around 0.6</strong>. The Tifa example and the 2B example are using their LoRA's I made, so go check them out. <br /><br /><strong>How to use LoRA's in auto1111:</strong></p><ul><li><p>Update webui (use <code>git pull</code> <a target="_blank" rel="ugc" href="https://www.youtube.com/embed/mn8fMF10XN4?start=31&;amp;end=60">like here</a> or redownload it)</p></li><li><p>Copy the file to <code>stable-diffusion-webui/models/lora</code></p></li><li><p>Select your LoRA like in <a target="_blank" rel="ugc" href="https://www.youtube.com/watch?v=-bMeyXOZwN0";>this video</a></p></li><li><p><strong>Make sure to change the weight</strong> (by default it's <code>:1</code> which is usually too high)</p></li></ul>

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SD 1.5

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