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a pokemon fighting at war, injured and dirty, ripped clothes, raging, character design, explosion of lightning, body is adorned with glowing colors around them all thunder like, body dynamic epic action pose, detailed anime style, fw murano style, plumes of jet black plumes smokes, In the style of Prokoko, with a focus on bold, expressive brushstrokes and vivid colors, The modifier is CarnageStyle, the color is blood_red, and the intensity is 1.6, the lighting is cinematic, the angle is dynamic, the details are extreme

a pokemon fighting at war, injured and dirty, ripped clothes, raging, character design, explosion of lightning, body is adorned with glowing colors around them all thunder like, body dynamic epic action pose, detailed anime style, fw murano style, plumes of jet black plumes smokes, In the style of Prokoko, with a focus on bold, expressive brushstrokes and vivid colors, The modifier is CarnageStyle, the color is blood_red, and the intensity is 1.6, the lighting is cinematic, the angle is dynamic, the details are extreme
a pokemon fighting at war, injured and dirty, ripped clothes, raging, character design, explosion of lightning, body is adorned with glowing colors around them all thunder like, body dynamic epic action pose, detailed anime style, fw murano style, plumes of jet black plumes smokes, In the style of Prokoko, with a focus on bold, expressive brushstrokes and vivid colors, The modifier is CarnageStyle, the color is blood_red, and the intensity is 1.6, the lighting is cinematic, the angle is dynamic, the details are extreme
a pokemon fighting at war, injured and dirty, ripped clothes, raging, character design, explosion of lightning, body is adorned with glowing colors around them all thunder like, body dynamic epic action pose, detailed anime style, fw murano style, plumes of jet black plumes smokes, In the style of Prokoko, with a focus on bold, expressive brushstrokes and vivid colors, The modifier is CarnageStyle, the color is blood_red, and the intensity is 1.6, the lighting is cinematic, the angle is dynamic, the details are extreme
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