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DivineEleganceMix

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If you ran into any troubles with my mix, please read description below. There is plenty of useful information.

Если вы столкнулись с каким-либо проблемами при использовании моего микса, пожалуйста, прочитайте описание ниже. Там есть много полезной информации.

Introduction:

All models i've used before first release of DIvineElegance did not fit my requirements. I've decided to do something on my own to fix this issue. There was a lot of different mixes based on Anything v3 or v4 and i've taken it as a base as well.

At the beginning, it was a mix for my personal use, but it was warmly received by Unstable Diffusion discord community and some time later i've decided to share it here, on CivitAI.

Right now Divine series is my favorite models and quite unique thing for me. The main goal of DivineElegance - anime characters with as many details as it could have. Hair, clothes, backgrounds, all of this things should be beautiful, slightly more realistic and detailed.

I hope you also would like DivineElegace, so stay tuned for newer versions of mix!

Recommendations:

  • Use danbooru tagging for prompts

  • Sampler: "Euler a" at / 30-50 steps

  • Cfg scale: 8

  • Clip Skip: 2 <---- VERY IMPORTANT

  • ENSD (Eta noise seed delta) - leave blank

  • kl-f8-anime2 VAE

  • Negative: (EasyNegative:0.8), (worst quality, low quality:1.2), blurry, bokeh, dof, fog

Recommendations (Hires Fix):

  • Upscaler: Remacri

  • Hires steps: 10-15

  • Denoising strength: 0.3

  • Upscale by: any

Troubleshoot:

My colored are bleached out. What should i do?

  • You're missing a VAE file. For this mix i would recommend kl-f8-anime2 VAE. Just put it into SD folder -> models -> VAE folder. Then go to your WebUI, Settings -> Stable Diffusion on the left list -> SD VAE, choose your downloaded VAE.

If you want to get mostly the same results, you definitely will need negative embedding:

Don't use EasyNegative (or other embeddings) with Style LoRAs, it may ruin the style!

  • Until you like the result, of course.

Don't use a lot negative embeddings at the same time. It definitely will ruin any possible output on all models! If you want to use negative embeddings - use one for quality, and one for hands (if you want a placebo for hands).

Technical support:

If you're ran into any problem with my mix, you can DM me on discord:

troubledarkness - discord nickname.

I'll be glad to help | Буду рад помочь.

Credits:

DivineEleganceMix Recipes

Really BIG thanks to:

Version Detail

SD 1.5
40000
20
Long time no see, comrades, It's been almost 5 months since 9th model version release and now i'm happy to introduce you 10th version of DivineEleganceMix. New version has came out, so, lets find out what has changed: Mix: - Now mix consists of just two models with Anything v5 in base. It was merged in a tricky way, to keep anime face aesthetics, but also keep detailed and realistic-like visual for everything else. - Updated LoRA, that was merged in model after main mix. Now its dataset has less images, but of all of them are tagged manually not to break any possible concept. - Mix was designed to work best with "Euler", "Heun" and especially "Euler a" samplers, but of course, will work with any other sampler. - Mix was designed to work best with EasyNegative (v1) embedding at emphasis of 0.5 - 0.8. Mostly being used for restoring contrast on some backgrounds. Visuals: - Adjusted style to keep anime-styled face, but detailed and more realistic-like skin features and hair. - More details in general, the best way to test it is to generate a forest. - Less cartoon-ish hair visuals, less "oily" and "plastic" look. - Adjusted textures UNET block to bring textures back. Textures was completely lost in v7-v8, and v9 still had brush-like stokes insted of most textures. Characters: - May require additional prompting because of more precisely tagged dataset images. For example, for squatting with spread legs you need to use "squatting, spread legs" tags combinations, or you'll get just quatting with legs together. - Improved eyes generation quality, it should be much easier to generate better eyes even with lowres image. Quality still depends on color. - More anime-styled faces, with bigger eyes and without nose (in most cases). Looks great in my opinion. - Thinner character outline on generations. In case of simple backgrounds it's just thin, in case of any other background types it's almost unseen or even non-existent. - Improved generation quality on some clothes, for example - dresses + maid dresses, sweaters, cardigans, school uniforms, white, grey and pink panties. There is a minor issue with striped panties, for some reason it can only be generated in white-blue colors. - Improved basic nudity concepts further, pussy, cleft of venus, nipples are better again, but i've decided not to keep a focus on sexual acts, because most people still using LoRAs for this kind of stuff. Also, merging NSFW stuff causes a big visuals downgrade, because it is on the same UNET block with skin, faces, hair and background details. - Bigger nipples and areola for female characters because of a training. There is no need for prompting it. In previous versions nipples and areola were really tiny sometimes. - On the previous version of the mix, model was overreacting to "curvy", "huge breasts", "plump" and other bodyshape tags. Causing some major issues with nipples, for example. Now it has less effect, but works much better in general. - Some unnatural hair colors (red, blue, green) may have more realistic accents because of block merging technique. For example, you'll have red hair with brown accent instead of just "flame red". May be fixed in next version of DivineEleganceMix, but i need to exand dataset further. - Worse finger generation quality, any change in blocks i needed was causing a lot of issues with fingers, but i've managed to keep it as good as possible. Really can't do anything with that, even older merge techniques provides the same result right now. Lighting: - Less contrast shadows, images should look brighter. - Because of lighting change, now it's easier to generate simple backgrounds. For example - white background, simple background, that was pretty hard on previous version of model, because in most cases white backgrounds could be morphed into different shades of gray. Thanks for keeping an eye on Divine series models and thanks for reading this changes, i hope you'll like new version of DivineElengaceMix!

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  • Use in TENSOR Online

  • As a online training base model on TENSOR

  • Use without crediting me

  • Share merges of this model

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  • Sell generated images

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