Fullflap Games Style (Anima) - V1.0

Fullflap Games Style (Anima)

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Fullflap Games Style (Anima) by Alt4Pai on Tensor.Art
Fullflap Games Style (Anima) by Alt4Pai on Tensor.Art
Fullflap Games Style (Anima) by Alt4Pai on Tensor.Art

Model trained on Anima base-v1.0 to imitate the sprite art of games released by Fullflap.

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This was an interesting one. A bit more experimental, but I'm pretty happy with how it came out, all things considered. There are essentially two tags you can work with:

- `gamecg` for the close-up style of the in-game animations

- `game sprites` for the spritework from the actual gameplay

I have tried to set up the showcase to show both. That said, no matter what, the dataset was all pixel art, meaning I avoided in-game CG that was drawn rather than pixel. As such, using neither tag will still generate a unique pixel art style.

NOTE: All the images I generate for the showcase are done with base Anima without the use of any quality tags, Adetailer, or Inpainting, only Hires. fix to do very basic upscaling. Anima is a base checkpoint and so you can easily get nicer looking results using finetunes or more precise generating methods, but the results speak for themselves on the base.

This one was suggested by user 1716606324 on CivitAI. I don't take requests, but if you have suggestions and they pique my interest/are a style I like, I may train them. Not very likely, but possible.

Version Detail

Anima
2400
1

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